package game.lan.msg;

import io.netty.buffer.ByteBufAllocator;
import lion.netty4.message.SendToMessage;

public class MjStart2RsMessage extends SendToMessage {

	public MjStart2RsMessage(ByteBufAllocator alloc) {
		super(alloc, 307);
	}
	public void setRoomId(String roomUuid) {
		writeString(roomUuid);
	}


}
